jalebi” at the corner of the entrance and a cr owd pressed round his counter at the foot of an ar chitectur e of many colour ed sweets, decorated with leaves of silver and gold. The child stared open-eyed and his mouth watered for the burfi that was his favourite sweet. “I want that bur fi,” he slowly mur mur ed. But he half knew. ‎The POETRY & DRAMA collection includes books from
25.1 Centralized DBMS Architecture would not work since the user interface and database server are on different machines for a web-based system. 2.5.2 Basic Client/Server Architecture and 2.5.3 Two-Tier Client/Server Architecture would work if the Business Logic can reside on server other than the DBMS Server. In general, if the business
ZhangB, Wright AA, Huskamp HA, et al. Health care costs in the last week of life: associations with end-of-life conversations. Arch Intern Me d. 2009;169(5):480-488. 7.
TargetSolutions Joined Vector Solutions. In 2013, Vector Solutions added TargetSolutions to their family as a leading online training management applications for public safety entities. The addition of TargetSolutions adds real-time online training management capabilities into the Vector Solutions product portfolio, furthering Vector’s
Exportfrom Power Apps. Sign into Power Apps and select Solutions from the left navigation. In the list of solutions, select the unmanaged solution you want to export, and then select Export. Notice that you can't export managed solutions. The Before you export right pane appears. Choose from the following options, and then select Next:
Answer There are 8 processes created. 3.3 Original versions of Apple’s mobile iOS operating system provided no means of concurrent processing. Discuss three major complications that concurrent processing adds to an operating system. Answer: FILL 3.4 The Sun UltraSPARC processor has multiple register sets.
Thesky (and the ground) really are the limit. Last-mile innovations like these are set to quickly become the new normal. McKinsey 6 predicts a “world where autonomous vehicles deliver 80% of parcels.”. And, research suggests that, far from being skeptical about new technology, 60% 7 of consumers are in favor of, or fine with, drone delivery.
Exercise1: Create a function in Python. Exercise 2: Create a function with variable length of arguments. Exercise 3: Return multiple values from a function. Exercise 4: Create a function with a default argument. Exercise 5: Create an inner function to calculate the addition in the following way. Exercise 6: Create a recursive function.
Energycrisis prevention. The good news is that there are ways to reduce the energy crisis: 1. Energy transition to renewable energy sources. Unlike fossil fuels, some energy sources are totally renewable, and do not emit greenhouse gases. These clean and sustainable alternative energy solutions include solar energy, hydropower, wind energy
Lastyear reports emerged that Naughty Dog’s The Last of Us 2 saw an intense crunch period despite its delayed release. Naughty Dog 's co-president Neil Druckmann commented on the issues during
ngzLb1. The Last of Us Remastered Grounded Walkthrough Part 24 Cabin Resort No Damage All Collectiblesadvertisement Ride like the wind! You will have to fight off a few guys who jump onto your horse, but keep riding forward to get away from the house you are using as a base. Eventually, you will end up back on foot. Sorry horsie. Run into the cabin ahead of you, and loot the bedrooms here. When you move into the front of the cabin, you start to hear Hunters searching for you. Time to drop into stealth mode. Make good use of the arrows in this front room for a ranged stealth kill. Take out the guards right outside the house, then sneak out the door. There are guards all over the camp here, so watch where you go. Firefly Pendant 26 Head over to the gazebo here to snag a collectable Firefly Pendant, then move through the cabins. There's some loot here as well as plenty of cover. There seems to be a decent group of guys by the restrooms, so watch out for that hotspot. You eventually need to make it to the stairs at the far end of the area. Once up here, you will have to inch your way across the broken walkway to the left, then continue forward down the cliffside trail. advertisementYou drop down a bit of a drop, then crawl through a pipe. You come into a clearing, so head upstairs. Comic 11 Negentropy On the park bench is a collectable Comic to grab. Now crawl through the second pipe ahead of you. It's blocked! Head back out and grab the dumpster behind the cage. Pull it out, and then head back through the pipe. You come up on the main resort building. You can see the exit off in the distance, but don't start running for it yet. Hunters start coming out now, looking for you. Take them out, then climb on a box to drop down into the main building. You aren't alone in here, so make sure to stay as stealthy as possible. advertisementThis is a big building, but you are limited to only the downstairs. Make your way through the lobby until you get to the front entrance. Head out the door with the Exit sign above it. Well, THAT didn't go according to plan. You're back as Joel now, so walk out of the basement you are in. Head outside and down the road. Sadly, you cannot loot any of these houses. Head forward until you stumble across some Hunters. Take a few out, and they retreat to the back yard. Head into the back yard and into the house to find some supplies. Hop out the living room window and out to the street, and you get stopped. Watch what happens here, because it is INTENSE. You are now back as Ellie outside in a blizzard. Run forward away from the man shooting at you. You see a door ahead of you. Blocked. Now try the door next to the gate. You're inside again. Move the cart in your way to crawl under the boards into the next room. You're now in the front of a pet store. You can hear Hunters outside, so stay behind cover. advertisementEventually, one enemy will enter the store. Take him out to get his gun. Make your way across the street, not down the street where everyone is heading. Once in an alley, keep going down until you see a lot of mail trucks. Take out a few guards here, then head up the stairs. Move forward and you'll see a barrel with a fire in it. Directly to the left is a small hole you can crouch through. Head through here, and around to a pick-up truck. There may be another Hunter here, so watch out. Continue forward through the slashed open fence. Stay along the left side of the street here until you get to an alley. There are two ways into the building here, so head in whichever way will not get you noticed by the two Hunters inside. Take them out silently, then head out the arcade's front door. There are plenty more guards outside, so make sure to move from cover to cover. If you get spotted, run back to the gate blocking the end of the street, and hide. The Hunters cannot see very well through the snow. Eventually as you move forward down the street, you'll spot a building with a burning trash can here. Move past this to a street on the left. Follow the street now, until you get to another gate blocking the way. Jump up onto a dumpster, and then through the cracked open window. advertisementYou are now in a kitchen of some sort. It doesn't look like anyone is here or in the restaurant either. Make your way to the front door, and head outside. Ohhhh boy, our friend is back. You need to hide from him, and sneak up on him to get the keys back. Also, as an added difficulty, he does not go down in one hit. After the first hit you land, he breaks out the machete, so now if you get hit once, you are dead. Keep after him, but without him seeing. Watch out for the smashed plates on the ground, as he will hear if you step on them. Once you land three hits, you both go down. Artifact 76 Lake Resort Map Joel will automatically have this in his possession at this you are Joel again, and back outside. You come up on a gas station/garage on the right. Head inside, and hear about four Hunters coming for you. Take them out, then continue down the road outside. There's another building you can go into straight forward. It looks like a motel. Move through the bedrooms here, until you get to the back of the motel. advertisementTraining Manual 11 Smoke Shaping Hop out of a bathroom window and look to your left for a Shiv Door. Inside is a Training Manual and some other loot. Now head back out. Watch out for the Hunter who is on the lookout. You can sneak into the semi trailer he is standing on without him noticing. Move past him and out the other side of the trailer. Move through the camp here until you find an alley with a burning barrel. Continue forward, and Joel will automatically slip inside a building. Artifact 77 Ellie's Backpack He'll find Ellie's backpack in here that is automatically added to your possession after the cutscene. Artifact 78 Meat LedgerTo the right of the shelf is another artifact on another forward now, being super stealthy. Move through the rest of the butcher shop and see some horrors that weren't meant to be seen. Go out the front door to see the restaurant on fire. As Ellie again, inch forward to get to the machete. Keep going after getting kicked. Be prepared to hit Triangle. advertisementUp Next Bus DepotWas this guide helpful?In This Wiki GuideThe Last of UsSurvive an apocalypse on Earth in in the brutal action/adventure game The Last of Us. Joel, a hardened survivor, and Ellie, a brave young teenage girl who is wise beyond her years, must work together if they hope to survive their journey across the US. Teenage Mutant Ninja Turtles The Cowabunga Collection - Exclusive Release Date TrailerJoin Donatello, Leonardo, Michelangelo, and Raphael in Teenage Mutant Ninja Turtles The Cowabunga Collection. Check out the trailer for the 13 TMNT titles and their Japanese versions, coming to PC via Steam, PS5, Xbox Series X/S, PS4, Xbox One, and Nintendo Switch on August 30, collection includes Teenage Mutant Ninja Turtles Arcade, Teenage Mutant Ninja Turtles Turtles in Time Arcade, Teenage Mutant Ninja Turtles NES, Teenage Mutant Ninja Turtles II The Arcade Game NES, Teenage Mutant Ninja Turtles III The Manhattan Project NES, Teenage Mutant Ninja Turtles Tournament Fighters NES, Teenage Mutant Ninja Turtles IV Turtles in Time Super Nintendo, Teenage Mutant Ninja Turtles Tournament Fighters Super Nintendo, Teenage Mutant Ninja Turtles The Hyperstone Heist Sega Genesis, Teenage Mutant Ninja Turtles Tournament Fighters Sega Genesis, Teenage Mutant Ninja Turtles Fall of The Foot Clan Game Boy, Teenage Mutant Ninja Turtles II Back From The Sewers Game Boy, and Teenage Mutant Ninja Turtles III Radical Rescue Game Boy.Samsung SSD 990 PRO Series
The Sony studio addresses working conditions in a new concerns about crunch culture remain at the forefront of the games industry, Naughty Dog's leaders are speaking out about what they're doing to assess working conditions at their own for franchises like Uncharted, The Last of Us, Crash Bandicoot, and Jak & Daxter, Naughty Dog has been a prominent force in the AAA development scene for the two decades. However, ahead of one of 2020's biggest releases, The Last of Us Part II, reports began to emerge about instances of crunch culture within Naughty Dog's ranks. After the game was delayed, developers anonymously said the delay led to sustained crunch rather than more breathing room. Naughty Dog co-presidents Evan Wells and Neil Druckmann spoke to Game Informer about how the studio is working to move forward and make changes after last year's reports of says Naughty Dog is assessing ways the studio can improve, including evaluating the well-being of Naughty Dog employees by looking at how many hours employees are working and how much stress they're feeling, among other factors."Everybody has a different definition of what crunch means," Druckmann said. "We find that there is no one solution that fits everybody. Everybody has a unique situation we might need to address."Game Informer also asked Wells and Druckmann about unionization. Wells said he hasn't put a lot of thought into it, and doesn't know if it would be a solution to crunch. Druckmann says the studio has tried to implement anti-crunch solutions in the past, but a one-size-fits-all solution doesn't always lead to results."... we’ve said, 'Okay, no working past this hour,' or, 'It’s mandatory that no one can work on Sunday,' and they’re always a lot of corner cases of someone saying, 'Well, I couldn’t work on Friday because I had to be with my kids. It’s actually more convenient for me to come in on Sunday.' When you try to have a silver bullet, like one solution, you’re always leaving someone behind. That’s why we feel like we need multiple solutions. We have to approach this from multiple angles."Wells also spoke on the topic of strict work limits, saying, "If we had some sort of restriction where when the clock strikes 40 hours the servers shut down and you can’t work anymore, that would frustrate people to no end. There are people who really want to put in that extra polish on their own volition, and they would feel handcuffed."The interview has drawn criticism in some corners, with one games media member calling Wells and Druckmann's responses "wishy-washy," and others saying Naughty Dog missed an opportunity to make themselves look decent. However, Naughty Dog environmental artist Anthony Vaccaro pushed back against these assertions, calling the effort to address crunch at Naughty Dog "dramatic."It remains to be seen how Naughty Dog will adjust to the reports of crunch among its employees. Crunch remains a common problem in video game development. Red Dead Redemption 2 creator Rockstar and Cyberpunk 2077 developer CD Projekt Red have also come under fire for unhealthy work Insomniac, another studio under Sony's first-party umbrella, reportedly managed to ship Ratchet and Clank Rift Apart "completely crunch free." Multiple Ratchet and Clank developers posted on Twitter saying they experienced a healthier work-life balance than could be found at many other big-budget Last of Us Part 2 Grounded, Permadeath UpdateLogan Plant is a freelance writer for IGN. You can find him on Twitter LoganJPlant. In This ArticleThe Last of Us Part IIStrive to survive in this sequel to the hit action-adventure blockbuster release from Naughty Dog and Sony Interactive Entertainment.
The Last Of Us Part II’s safe codes constitute some of the game’s most intricate puzzles, and can be difficult to figure out even for the most trained collectible sleuths out there. Fortunately for you, dear reader, I’ve been playing and noting down these codes as I go. In this article are hints and solutions that’ll hopefully lead you towards the all-important Safecracker trophy and the lovely loot hiding within each of these secure you’re just jumping into The Last Of Us Part II at launch and wish to figure out the locations and codes behind every safe in the game, read on to learn how to crack them!Spoiler alert Given that I’m touching upon every safe in the game, this article will span the entire plot of The Last Of Us Part II and inevitably reveal locations, set pieces and characters that you might not want to see if you’re just starting out. The game’s unusual structure makes guides very tricky – just know that if you’re cracking safes as you push through the campaign, please scroll with caution, and be very careful peeking in the second half of the article. Don’t say we didn’t warn you!In the accessibility menu of The Last Of Us Part II you can turn on a feature called Advanced Listen Mode. Once activated, press R1 + Circle and Ellie will ping her surroundings to find items and artefacts. If you’re a completionist I recommend you turn this on – it’s a good method to find safes and the collectibles which point you towards the codes that will crack 1 Jackson, PatrolLocation In the first chapter of the game when you’re with Dina in Wyoming. After embarking on a patrol, you’ll enter a supermarket that’s positively filled with dangerous Cordyceps spores. Once you’ve both pulled your gas masks on, head to the right and push through this new area until you find a cafeteria with a side door you can open. The safe seen featured above is in here, but you need a code. Solution The solution to this safe is quite easy to find. All you have to do is read the collectible letter on the table in the room with the safe. It will tell you that the code corresponds to the year when the writer’s dog got employee of the month at the supermarket. Sounds wild, I know, but follow your nose and head out the door, and back towards the way you came in. On the wall to your right will be a display of the employee of the month pictures. Find the odd one out and you’ll notice it says July 2013. July corresponds to 07’ in numeric terms, so the code is as below. Code 07-20-132Safe 2, Seattle Day 1, Downtown Credit Jordan Oloman Location When you’re riding your horse into downtown Seattle at the start of this section, hang left and follow the leftmost wall until you reach a little alcove you can crawl into to reach an overgrown bank from the old world which is full of clickers. It’s a nightmare… but once you’ve killed every zombie, head over to the far corner of the room and into the Safety Deposit’ area to find the bank vault, which requires a code to open. Solution On one of the corpses near the vault, there will be a collectible called Bank Heist Plans’ which talks about when the guards change, but more importantly, gives you the vault code so you can get inside. Code 60-23-063Safe 3, Seattle Day 1, Downtown Credit Jordan Oloman Location Head to the back of the open-world area in downtown Seattle to find this safe. It’s in an alcove to the right of the synagogue domed building past the checkpoint you need to climb over. Alternatively, face the courthouse and turn around. You’ll know you’ve found it when you see an overturned car and a sign for Gate West 2. Solution In this little cubby, there’s a safe on your right you can unlock using the Checkpoint Gate Codes’ note you have to pick up as part of the story in The Gate section just prior to the Downtown part of the game. The note will tell you that the Gate West 2 code is 0451, which is a cheeky Deus Ex reference Google it!. Code 04-514Safe 4, Seattle Day 1, Downtown Image Jordan Oloman Location This one isn’t hard to miss as it’s not located in an optional location. When you end up in the bottom floor of the courthouse you’ll stumble upon dead security guards and enter a police lockup. There’s a safe in here under a desk near the window. Solution All you have to do here is turn around from the safe and look at the whiteboard. The code is written on there for everyone to see! Code 86-07-225Safe 5, Seattle Day 1, Capitol Hill Image Jordan Oloman Location In the area where you stumble into a gym and are introduced to proximity mines after discovering Tommy’s horse, there’s a furniture shop you can enter. If you push through here you’ll know you’ve found the safe when you have a… curb-stomp flavoured run-in with a Clicker. In this room, there’s a safe. Solution The collectible on the noticeboard outside will tell you that you need the last five digit of Staci’s phone number. These are scrawled on the wall in the bathroom to the left of the board, next to the vending machine. Code 55-01-336Safe ?, Seattle Day 1, The Tunnels Credit Jordan Oloman Location I know this isn’t really a safe, but it makes sense to list it here as it’s certainly part of the same puzzle category! After you have your run-in with the no-good Shamblers in The Tunnels underneath Seattle, you’ll be allowed a short breather in a maintenance tunnel with a number of side rooms. If you find the room with a caged door, it’s to your left and through. In here you’ll find a locked door that needs a code to enter. Solution So this one is a little tricky, and I’m not too sure where the final piece of the puzzle is as I brute-forced it myself. On the table, there’s a clip of a paper that informs you about the code, but what you really want is a can from the vending machine right next to it which has the code attached. It only gives you the first three numbers 152, but once you’ve punched in the code into the aforementioned door, the game will guide your hand to choose four and then three to solve the puzzle. Code 152437Safe 6, Seattle Day 2, Hillcrest Image Jordan Oloman Location When you start the Hillcrest section of the game, you’ll arrive at a long street with a liquor store and a number of other businesses. There’s an alley behind the left row of shops spot the tattoo parlour and head through the back to find it and in the far corner in the top left there’s a green safe in a disconnected room where uh… actually, we’ll let you figure out what happens when you try to head in there. Solution Walk across the road from the tattoo parlour to the right side of the street and check the names of these shops until you find the pet food store and head in there. Walk around to the back through the bar and there’s a note on the left wall in the kitchen. This will tell you the code for the safe back on the other side of the street. Code 30-82-658Safe 7, Seattle Day 2, The Seraphites Image Jordan Oloman Location On your way to the hospital, you’ll see a truck on your left that you can climb onto to get into an apartment after hopping up some girders. Once inside, head left to use the workbench no further comment from me!. As soon as that’s wrapped up, head through the apartment and into a white door at the other end of the room where you’ll finda bedroom with a safe. Solution To solve this one, you need to figure out the wedding date of the couple who lived in this now-abandoned house. This seems quite tricky at first, but in the same room as the safe, there’s a calendar on the other side of the bed that’ll give you the date 10/08/13. Now, take 30 years from that, and you’ve got… Code 10-08-839Safe 8, Seattle Day 2, The Seraphites Image Jordan Oloman Location Still on the way to the hospital, there’s a section where you start swimming in a broken road, if you hang left and climb out there’s an elevated section with a supermarket called Weston’s that you can enter. Near the counter, go prone and crawl underneath into the section with the safe. Solution The code is behind the pharmacy counter outside of the room, and will tell you everything you need to know to crack this safe. Code 38-55-2310Safe 9, Seattle Day 3, The Flooded City Image Jordan Oloman Location When you get the boat in Seattle Day 3 during The Flooded City segment, there’s a section where you’ll drop down a mini waterfall and pass a forklift before the game forces you to get out to open a gate. Instead of doing that, head to the left of this flooded room to go up the stairs, then crawl under the debris in the far right corner and drop from above into the caged room with the safe in it. Solution The note with the code on it is to the left at the top of the stairs from the flooded room we told you to head up. Once you’ve got it, climb through the debris, drop down and crack the safe. Code 70-12-64 Spoiler alert We warned you, don’t go past this point if you want to stay in the dark about this game’s unusually structured plot. Only return once you find another safe after Safe 9, please!11Safe 10, Seattle Day 1, On Foot Image Jordan Oloman Location After you leap across the hanging boat and end up outside using the hatch, drop down and you’ll see a trailer. Towards the trainyard, you’ll see a crack in a concrete wall you can slip through to find a safe. Solution Go back to the trailer and smash one of the windows with a bottle and climb in. On the corkboard, there’s a pinned lottery ticket with a circled number, which the owners call “the big win” in a note in the trailer. This is your code! Code 17-38-0712Safe 11, Seattle Day 1, Hostile Territory Image Jordan Oloman Location When you reach the alley full of shops after leaving Manny, look to your left for a store called Jasmine Bakery. Head in by smashing the window and the safe is hidden behind the counter at the back. Solution To solve this puzzle, progress through the shop section until you have to leap to the other side of the street. Once you’ve done that, there’s a note in the shop to the left atop some boxes, which will give you the code. Code 68-96-8913Safe 12, Seattle Day 1, The Coast Image Jordan Oloman Location When Abby makes it to the boat, you’ll eventually head up to the second floor, what’s known as the Sun Deck. As soon as you make it up there, turn around, and you’ll find a safe in the room behind you. Solution You get the code for this safe at the end of the hallway where you pick up the crossbow. The game doesn’t really suggest that you should head down there, but clean it out with your bolts and go grab the note at the end for the code. Code 90-77-0114Safe 13, Seattle Day 2, The Shortcut Image Jordan Oloman Location When you’re heading to the hospital with Lev, you’ll pass through an apartment with a large number of rooms and a table in the middle which includes a conversation between the people trapped in the different rooms and a whiteboard. Turn around from the whiteboard and enter the room behind you for the safe. Solution The code for this safe is a combination of two apartment numbers, as noted in the Neighbor Exchange sheet you can find on the table in the thoroughfare. Head out of the complex and turn left to see the number of the apartment that is missing from the sheet, which is 304. Code 30-23-0415Safe 14, Seattle Day 2, The Descent Image Jordan Oloman Location After you fall into a pool with Lev, you’ll enter a gym. Push through until you hit a back wall, and enter the furthest room to the left, or the other side of the hall from the juice bar don’t enter the middle door as you will progress the plot – you should find yourself in a storage cupboard with a safe in it. Solution Head back into the gym area from this room and look at the wall to your left, you should see that there’s a plaque to tell people in the gym the WiFi code. Well, it turns out that the WiFi code is also the solution to the safe! Code 12-18-79 And with that, you’ve unlocked every safe in the game and the Safecracker trophy should pop imminently, pushing you one step closer to the Platinum. Congratulations! The Last Of Us Part II is available now exclusively on PlayStation 4. Read our review here.
the last of us 2 solution